
Notable spells in this school include Guidance, Detect Magic, Hunter’s Mark, Augury, and Scrying.

Divination – Gathering and revealing information is the purview of this school, be it forgotten secrets, the location of objects, glimpses of the future, or the reality behind an illusion.Notable spells in this school include Mage Hand, Find Familiar, Find Steed, Misty Step, Call Lightning, Spirit Guardians, and Conjure Animals. Conjuration – These spells deal with the transporting of objects and creatures from one location to another, or even creating objects or effects from nothing.Notable spells in this school include Shield, Alarm, Aid, Counterspell, and Lesser/Greater Restoration.


In this article, we’ll explain what these schools mean and how they may affect you. You might be most familiar with these schools as they form the framework for the Wizard subclasses included in the Player’s Handbook (PHB). Spells in Dungeons and Dragons are separated into eight categories, called the Schools of Magic.
